Set 2: World and Weave released


hello wizards! coming to you with a big update for codex minimus - i started making a set 2 pretty soon after release and  honestly didn't expect to ever finish it but the feedback has been awesome and it's been really cool to see so many people liking it, so on a whim i finished and polished it up this weekend. set 1 is the same codex minimus as it was on release, and set 2 is a whole new set with 7 new elements and 21 new spells

set 2 is a push and pull, with some elements like ash and petal wanting to bunch up, while others like dye and wax want room to spread out. if you can meet all those requirements while also working around more complex elements like scale and chain, you will score big mana!

  • Ash: scores 5 mana if on the sun, 1 less for each step away
  • Chain: scores 1 mana, plus 1 for each chain next to it, but 0 if next to 4 or more
  • Dye: dyes in the same row/column score 1 mana for each empty space between them
  • Scale: scores 1 mana for each unique element below it
  • Wax: scores 3 mana if not in the same row or column as another wax
  • Petal: scores 1 mana for each adjacent root or ash
  • Root: scores 3 mana if next to 3-5 elements
i hope set 2 is new and interesting and it brings some variety - let me know what you think of it!


some other changes in this update that apply to both sets:

  • there's a main menu now! with a small settings page to adjust scoring speed and a dictionary of all elements
  • fixed a bug that caused a lagspike on some builds
  • all you degenerate high rollers can now quit a run midway through
  • the game should now properly embed in the page when on itch

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