... although I very much feel like this was one part luck, and one part learning what schools are available and learning the manner in which things play out so I can (try to) preempt placements and gamble on big payouts. (My usual scores are in the 80's)
I would love to see a little more control over or foresight on the schools - they can make or break a run so easily. So much so that it feels they make more of a difference than the actual placement of your symbols.
Having them show up even 4 placements sooner - so you can play to the second school more and establish a course earlier would help a great deal. Alternatively having a preview of what is available before having to pick, or having it linked to what has already been placed somewhat (having the second school alter the rules over a symbol you've not even invested in doesn't present a meaningful choice)
I would also love to see the "Hold to speed up count" and "Replay count" features that Tiny Island has - they greatly aid the play experience and help clarify a few school effects that you've misread (not that I've ever done that before...)
So, I've been playing this a while - it's very addicting and a very nice take on the genre. It seems very balanced, and feels good to play :)
One complaint I have is that placement rules can sometimes be super annoying - having to place a doodle adjacent to another doodle is almost never going to be taken, while later in the game, placing a ribbon not adjacent to anything else is pretty much going to give you 0-1 points.
Additionally, sometimes you get 2 choices which are identical. It would be nice if you somehow removed both this and the special cases from above.
Other than that it's a great game! Edit: Managed to clip 100! Current high score is 106 :)
It might be helpful to highlight that little (?) in some way on the first turn - I figured it out eventually, but I didn't notice it until halfway through my first playthrough.
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Woo, finally got a top score of 110!
... although I very much feel like this was one part luck, and one part learning what schools are available and learning the manner in which things play out so I can (try to) preempt placements and gamble on big payouts. (My usual scores are in the 80's)
I would love to see a little more control over or foresight on the schools - they can make or break a run so easily. So much so that it feels they make more of a difference than the actual placement of your symbols.
Having them show up even 4 placements sooner - so you can play to the second school more and establish a course earlier would help a great deal. Alternatively having a preview of what is available before having to pick, or having it linked to what has already been placed somewhat (having the second school alter the rules over a symbol you've not even invested in doesn't present a meaningful choice)
I would also love to see the "Hold to speed up count" and "Replay count" features that Tiny Island has - they greatly aid the play experience and help clarify a few school effects that you've misread (not that I've ever done that before...)
So, I've been playing this a while - it's very addicting and a very nice take on the genre. It seems very balanced, and feels good to play :)
One complaint I have is that placement rules can sometimes be super annoying - having to place a doodle adjacent to another doodle is almost never going to be taken, while later in the game, placing a ribbon not adjacent to anything else is pretty much going to give you 0-1 points.
Additionally, sometimes you get 2 choices which are identical. It would be nice if you somehow removed both this and the special cases from above.
Other than that it's a great game! Edit: Managed to clip 100! Current high score is 106 :)
73 on my second attempt.
Nice! My personal best is 98!
A list of "what scores what" would be cool.
The ? in the top left opens up a menu that does just that, unless I'm misunderstanding what you mean.
It might be helpful to highlight that little (?) in some way on the first turn - I figured it out eventually, but I didn't notice it until halfway through my first playthrough.
Same.
Love this! Would be great if there was a way to hold down the mouse/spacebar to speed up scoring at the end.
Noted! I'll see what I can do about that.
cooool
Thank you!